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Forgotten Age Player Cards
Main Post:
One of my FLGS is doing a big post holiday sale with a bunch of items at 60% off. What player cards from TFA do you think are worth having multiple playsets of, if any?
Top Comment:
Feck, man, Iβd get as much as I could get my hands on!
Forgotten Age summary for supply cards
Main Post:
Just wanted to let you guys know I finished with the final update for the Supply Effects Summary sheets I made for the Forgotten Age.
Now contains the full summary of all supplies across the entire forgotten age campaign. So if you are looking to replay it, this is a good resource for deciding exactly which supplies you want to take:)
https://boardgamegeek.com/filepage/170836/supply-effects-summary
(if you find anything I missed or any mistakes let me know and I will fix it)
Top Comment: Can you link it in such a way that I don't need an account to view it?
Strategy for 7 wonders duel age 2 cards | Tier list
Main Post: Strategy for 7 wonders duel age 2 cards | Tier list
Top Comment:
Age 1 --> https://youtu.be/EbQr9xa4qlM
Age 3 --> https://youtu.be/iZtNthz8ifo
We really are in the golden age of birthday cards
Main Post: We really are in the golden age of birthday cards
Top Comment:
That's fricken brilliant.
That's this year's birthday cards sorted.
Age Verification Could Be Back on the Cards for Australian Porn Users
Main Post: Age Verification Could Be Back on the Cards for Australian Porn Users
Top Comment:
I already told you guys, my DOB is 1 January 1900.
Dragon Age Inquisition Codex / Character Cards
Main Post:
I wanted to get a better handle on where some of the files are located within the Dragon Age file structure, so I took the time to extract over two hundred card images from Dragon Age Inquisition. I may have missed some, so if you notice anything that's not there let me know and I'll see if I can dig them up as well.
Spoilers abound. Imgr Album
Top Comment:
Very nice job! I wish Bioware would just release official high-res ones so we can use them as phone wallpapers or something
Dragon Age: The Veil Guard | BioWare Q&A
Main Post:
The Q&A is happening on BioWare's Discord server at 10am PT.
Some of the questions that have already been answered by the wonderful Brenon Holmes:
- Will there be Faction themed gear? Like if my background is Grey Warden, will I be able to dress the part?
- There sure is!
- Will there be a Inquisition theme gear? Bc as much as I like the Grey Warden I like the Inquisition more.
- As a faction, the Inquisition doesn't really feature prominently in the story - your appearance options are more reflective of the factions and styles you'll encounter in The Veilguard.
- will we have to create our inquisitor from stratch ( Hawke in DA:I) or will appearance transfer over somehow (doubt it but its worth asking)
- It's unfortunately been a long time, there's not really a good way for us to be able to do this. So as part of character creator you can re-create your Inquisitor character appearance. π
- Can we expect old faces to make reappearances? Iβd for one be interested in see the Hero of ferelden again with or without his companions maybe even his child all grown up since itβs been ten years.
- You'll see some familiar faces for sure π
- can a mage be an Antivan Crow? or a non-mage be a Mournwatch Necromancer? So literally any combo of race, class and faction is possible? Including a dwarf mage?
- Dwarves can't use magic*! *some exceptions may apply (So yes, almost any combination π )
- What year does Veilguard take place?
- 9-10 years from DA:I and about 8 years from Trespasser.
- Will we be able to keep an eye on our companion's health through the UI after the prologue is completed?
- Yes, your follower information will be visible on the HUD (cooldowns, health, etc)
- Will we be able to keybind our bigger spells/actions or will we have to open the ability wheel everytime?
- There is a "quick cast" option if you prefer not to use the wheel, should be a chorded action using a controller.
- Will HUD be configurable? For example, tinker with its opacity and size. Make it fade over time.
- Not everything, but there are a bunch of different interface options you can play with - so things like when to display health bars, combat text size, opacity, etc
- could we be able to spec as an archer and use other types of bows for long range combat? like would we be able to be a sniper with a longbow? or will we only be using shortbows quick shots like we see in the gameplay trailer?
- One of the skill trees for Rogues is more focused on ranged combat, and it's pretty viable to go almost pure ranged (honestly maybe a bit OP at the moment π)
EDIT: Reddit deleted the more detailed notes I made during the Q&A (RIP me), but here's what I can remember:
- Throughout the interview, they've reinforced the concept of wanting this game to be a more intimate, hand-crafted and fleshed out experience.
- This is part of the reason why they settled on only having two companions out in the field at a time. The other part is that they found that gameplay-wise, three was the perfect number.
- Banter is, of course, still in the game. It's one of the things writers enjoy the most.
- We won't be able to romance Manfred, but maybe other skeletons...
- Crafting is in the game, but it may work a bit differently from Inquisition. Without getting too into spoiler territory, there is a "mysterious entity" that will help you with it.
- Rook has four races (henceforth referred to as "lineage") and six backstories to choose from. The more unique combinations, like a Rook who's both a Dwarf and part of the Mourn Watch, will get special aknowledgments. There will be opportunities within the game itself to explore Rook's backstory, motivation and relationship with their faction through dialogue with NPCs.
- The Inquisitor does return, and can be customized with the new and improved character creator. It would have been strange to leave them out of this one.
- The game will be completely offline. No need to link EA Accounts. There a "Previously, on Dragon Age..." section at the beginning of the game that will let you pick some past games' decisions with the familiar tarot card aesthetic.
- Companions will have unique skill trees, but still fall into the three classes archetype. Neve, for instance, will have ice spells that are unique to her, but she will also have the Time Stop and healing abilities that are accessible to all mages.
- Combat can be tactical, especially on higher difficulties (No overhead camera though). The tactics rely on Weaknesses/resistances, the combat wheel that lets you pause the action, and especially companion synergies. For instance, Bellara (who's a mage using a bow btw) has a gravity well ability that pairs well in combination with another mage's Time Stop and a rogue Rook's AoE damage ability.
- Ability wheel capacity is 3 abilities for Rook and each of their companions + ultimates + runes.
- Pronoun and gender can be chosen, and you can be non-binary.
- While the elven Rook we've seen so far did not have face markings, vallaslin are in the game (Dalish Rook confirmed?). They want them to be more unique, though.
- We'll see more about the character creator as we get closer to release.
- Solas is still bald in the new game. That said, that wasn't always the case: he used to have hair in the past...
- Photo mode is something they're actively looking into. They know it's a highly requested feature.
- Choices and consequences are a core part of the game. Even when it comes to Rook's lineage, they wanted it to feel like it truly mattered. So Rook's conversations with the elves in the party, for instance, may be considerably different if Rook is an elf themself.
- Dialogue wheels are referred to as three types: tone, emotion and choice wheels. They want players to understand what they're choosing without giving too much away.
- All seven companions are romanceable by all genders, but they're not playersexual. They're pansexual. They have their own past dalliances and can get into relationships of their own if Rook doesn't pursue them. Lace Harding and Taash, for instance, can end up together. (ship name: Laash).
- While none of the companions are ace, Corinne Bushe is ace herself and would love to have more ace representation in the future.
- Varric's hair is dark because he's been adventuring for a few years now, and also because he's only been shown in relatively dark environments for the time being.
- No microtransactions, no battle passes, fully single-player experience.
- Transmog is in the game!
- Rook cannot be a blood mage. They have very good reasons to avoid blood magic, which will be made clear soon into the game.
- The mage specializations are: necromancer, elemental mage, and a combat mage.
- The player hub is called "The Lighthouse". Some parts of it change over time. They want it to feel like home.
- You can't name the griffon because it already has a name: Assan. And yes, you can pet it. You can even hug it.
- VA cast, PC specs and Collector's Editions will be announced at a later date.
- Tavern songs make a return. There's a tavern in Minrathour called "The Swan" that has some pretty good ones.
- Companions can get pissed off at you and take some time away from you if you ignore their wishes. That said, they all will be there for Thedas. Unless...
- Locations can fundementally change depending on your decisions.
- Warriors can't dual-wield (reserved to Rogues), they focus on two-handed weapons and sword&shield instead.
- Mounts served a specific purpose in Inquisition and will not return.
- The Fade decision from Here Lies the Abyss won't matter in Veilguard, but it might in the future.
- One of the core themes of this game, ever since its original inception, has been "regret".
- Harding was one of the first companions they decided on, given her popularity in DAI. They also liked that she was a character who has history with Varric and Solas and who has been active in the last ten years. She also serves a purpose of telling new players what Solas used to be like (during Inquisition).
- Fireball and Cone of Cold aren't back, but their revamped successors "Meteor" and "Frostnova" are.
- If Rook is KO'd, you'll have to reload a save unless you've spec'd out a companion to be able to revive you.
- No mabaris, as we're in northern Thedas, a long way from Ferelden.
- Rook's last name depends on the faction you chose for them. There's also a name generator during CC.
Top Comment: 9-10 years from DA:I and about 8 years from Trespasser. So that's why the game took so long to come out, they thought it had to happen in real time.